![]() ![]() Main dragon plus its rider - 150,000 polygonsġ6x16KM scene - 134M polygons (streamed into memory, not loaded at run time) Kingdom Under Fire : The Crusaders, Xbox, 2004 High Definition pack Zombie- 1700 polygons Gant bridge - 16,000 polygons, includes LOD NPCs - 1,200 polygons with 1 256x128 8bit texture Marcus - 15,000 polygons with diffuse, specular and normal mapsĬars - 200,000 polygons (probably interior + exterior)Ĭharacters - 2,000 polygons with 1 256x256 8bit texture Wretch - 10,000 polygons with diffuse, specular and normal mapsīoomer - 11,000 polygons with diffuse, specular and normal maps Lightning - 8,163 polygons, head and hair same as ff13. Sanctus (Diabolica, gameplay/cutscene) - 30,210 Peak number of polygons per frame - ~ 4 million**Ĭhuck Greene (Bruce Lee outfit) - 15,329, head - 7,800Ĭharacters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the facesĬredo (Angel, gameplay/cutscene) - 19,598 Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)* Peak number of polygons per second - 30M polygons** Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)Ĭanned Boss Game Studios game, Xbox, 2002Ĭars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)īackgrounds - 2 or in some cases 3 textures/poly Thanks to Cops N Rappers for a large portion of the list.Īsura - 23,139 with 6 arms, 16,000 with 2 arms.Ĭars - Base mesh ~12,000 polygons (max LOD) Note: tinypic links (evidence) may changed, thus removed from this listing. Some games uses 10 000 polys for in game and 40 000 for cut scenes.īeware there are just numbers, the engine can use as much poly caus lot of time they use LOD for characters and some shader LOD also. I would say some 7000-15000 for main character. This high resolution photo-realistic Soldier is especially suited for use in video/films,
0 Comments
Leave a Reply. |